Google

Friday, October 21, 2005

Half of the problems would be caused by me anyway.

Well, this is without a doubt the longest I've ever gone in my blog without an update. With some luck, this will be the longest it ever goes until eventually I decide to quit this blogging business altogether. (Don't worry folks, that'll be a long time away.)

You know, I could be listing my excuses for why I haven't been updating, but you know something about excuses? They're just that. Excuses are not blog entries. They are a waste of time.

That being said, I'd like to waste your time a little bit regarding Saturday's lack of update. I believe it to be an interesting dive into my psychology and why I keep this blog. These should be familiar subjects to me, but they really aren't. I don't know myslef very well.

On Saturday was the Homecoming dance, and while I occasionally had fun dancing (when the songs were to my taste) and eating (when the songs weren't too dancey) or talking outside with Kim, who I still don't really know very well, (when the songs were unlistenable) the majority of my time was spent with a feeling I haven't felt in a long time, not since the eighth grade. I felt alienated. Just about everyone was either dancing with someone else or chatting things up with a group of friends. I didn't really get to do either of those things in the social elements.

When I tried to hang out with my friends to chat, invariably they would move almost as soon as I sat next to them. I'd like to believe this was coincidence, but I have my doubts. I know I'm a bad dancer, but everyone knows just about everyone at this school because its so small, and I don't think that they would be embarassed by my presence. Maybe I'm just too annoying.

And I didn't want to write about this on my blog because it makes me sound like a whiny douche. I don't want this to be an "Everybody hates me. The world is out to get me." blog I want this to be entertaining and someone complaining and being sad is only entertaining to the perverse and morbid. (I'm not insulting either group, I sometimes indulge in the morbid stories of serial killers on www.crimelibrary.com The story of Eddie Gein is particularly gruesome. I recomend it.)

So when I got home from the dance, I bought a bunch of music at $.02 per Megabyte. I got a whole Gigabyte of music and have been enjoying most of it. (Darude sucks. Just steal the song Sandstorm and forget the rest of his work. Its not good. Damned one-hit wonder.)

I got some stuff by T.a.t.u. (awesome), some stuff by They Might Be Giants (mostly awesome with an occasionally shitty song), Oasis (awesome), and a great gobbledy bunch more. Do not question my adjectives please.

Also, lately, I've been trying to learn programming. I got a book called Beginning Programming For Dummies and now I just ordered earlier tonight 9 more books on subjects realted to programming. Seven ninths of them are For Dummies books. The other two are about the scripting language Python. Python is apparently extremely easy to use (don't wholly believe that) and infinitely useful (now this I can buy into!)

Also, I am becoming increasingly proficient in the art of programming using QBasic. Though I'm sure no one will buy something programmed in QBasic, its a stepping stone. Next it'll be C or Pascal. From there it is to infinity and beyond I shall travel.

Now I must fulfil my promise to give unto my readers a gimmick and I imagine you want it to be quite good as I haven't given you diddly-fucking-squat in a couple of days.

Its old game review day and I choose to pass judgement upon the old NES game Solar Jet Man.

Solar Jet Man was my first experience with physics in a video game. Being five at the time I first started playing it, I simply couldn't grasp the ideologies of a constant physics system and rather than learn to work with its crazy intricacies, I mistook it for mere randomness. However, despite the difficulty that such things added to the game, I found it to be quite enjoyable.

The game was the first whose story ever gripped me. Granted it was stupid, I loved it at the time. The golden space ship has been destroyed by pirates and you must get the pieces back together.

What made the game charming was its gameplay. You'd take your little spaceship down into the depths of the planet through a maze and you manually controlled the direction your ship faced and the amount of thrust you utilized. The idea was to find a part and get it back to your bigger ship. When you carried stuff, it added weight to your ship and it had to be controlled with a bungie chord. There were normal enemies (robots and aliens, etc.) but your biggest enemy was gravity. If you weren't good at flying, you were gonna take a lot of damage from crashing into the ground.

If your ship was destroyed, you'd have to pilot a little space man back to your bigger ship and take a new little ship. It was a realistic touch and it added to the sense of peril because while it was much easier to pilot the little spaceman, he was far more vulnerable to attacks.

It was good, really hard fun. I recomend it if you like physics in games or pilotting spaceships.

Damn, that wasn't worth all those non-updates was it? Sorry. Better luck tomorrow.

Bow down to my awesome-ness for I am nifty!